Mapping Objects with Surfaces
Learn the basics of using the Control window and the Player, and start mapping with your media files.
Media Resources and Regions
Manage media files like images and videos, as well as live resources.
Use the cropping regions to use part of the source frames.
Sets and Cues
Create different sets of surfaces, and program cues to change media resources based on time and conditions.
Start a Project in window or fullscreen
Understand the different options to start a project for development or playout.
Manage Surfaces on the Player
Learn all the basics about managing Surfaces directly from the Player window.
Warping Surfaces
Warping is the basic function of any projection mapping tool.
Learn how to map flat, curved or mesh surfaces to approximate any object.
Using Masks
With masks you can create very complex shapes and effects.
Multiple Projectors
Use all the graphics card outputs of your computer to create massive projection mapping projects.
Logo Mapping
An example showing how to use masks to create a mapping on your company logo or other shapes.
Mapping a House
Realize your House projection mapping for Halloween, Christmas or any other event.
Mapping a Cake
In this small snippet you will learn the basic steps to use surfaces and regions to map a regular Cake.
Export your project to a video file
Learn how to render the output of a project into a video file, so you can playback your video projection on any media player without needing the whole PC/Software setup.
Powerpoint Integration
Learn how to grab Powerpoint window and map its output.
Integration with Processing
How to use window grabbing feature to integrate a Processing effect into your mapping.
Integration with Unity and Spout
Integrate advanced realtime effects made in Unity through Spout plugin.